Mia Parks
Mia Parks
Earth
illustrator
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Mia Parks
Hi, I'm Mia Parks from Istanbul, Turkey. I've worked as a 3d character animator for over 13 years but now I wanna be a character designer.  I've been drawing for last 3 years seriously. First 1,5 years traditional/watercolor and this 1,5 years I've focused on only digital painting and still learning painting/shading. (esp. shading in digital is so hard) I still don't have courage to proceed to the step next step. I'm 43, I know it's never late and I have discipline but I'm kinda getting lost sometimes.   If you can give me some advice, I'll really appreciated.  https://www.instagram.com/miaparks_art/ https://www.artstation.com/uec744630 Thank you for the opportunity!
Mia Parks
Hi, I'm Mia Parks from Istanbul, Turkey. I've worked as a 3d character animator for over 13 years but now I wanna be a character designer. I've been drawing for last 3 years seriously. First 1,5 years painted traditional/watercolor and this 1,5 years I focused on only digital painting and still learning painting/shading (esp. shading in digital is so hard). I still don't have courage to proceed to the step next step. I'm 43, I know it's never late and I have discipline but I'm kinda getting lost sometimes. If you can give me some advice, I'll really appreciated.  Thank you for the opportunity!
T.J. Geisen
Hi Mia! I commend you for keeping your artistic flame alive and pursuing a new challenge even as daunting as it can be. Most of us get lost sometimes. Hopefully with some input from artists here, you can find your path again or carve out a new one. Now, for the feedback part: - If you wish to take on character design in film or video games, continuing to focus on digital painting will benefit your workflow greatly. - I see quite a disconnect from what you say you wish to do (character design) and what is evident in the portfolio of work you've presented to us here. Your images are pretty illustrations of faces/busts, however, there is no presence of original character design. For film/games we need to see the full body of a character in most cases, along with explorations of facial/body expressions. In the case of films (and sometimes films) you should also show explorations for what a character's abilities look like/function in action and what the character appears like from the 'camera's native positioning (aka how the player of the game will see the character for most of their gameplay). - It seems your work thus far puts a focus on growing your ability to render/paint. Super rendering/painting ability certainly helps the process of character design, but is not totally necessarily. It's more about the concept, purpose, and/or visual appeal of a character that needs to come through. - Here are some examples of very successful character design work based on the criteria I've listed in my feedback: Simon Dubuc (video game) - https://www.artstation.com/artwork/DQD69. Art of Zootopia (film) - https://characterdesignreferences.com/art-of-animation-7/art-of-zootopia-part-1. Keep it going! You're well on your way!
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