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@sixnightmare
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11mo
added comment inProject - Learning to Sketch from Imagination
Asked for help
I had another try at this and attempted to break what I usually do from my drawings for this assignment a couple of days ago thsi time i'm practicing more linework whereas before I focused too much on detail and design, I just need to combine the two for thsi assignment whcih I may do later. This time I stuck to a few shapes to form the mouse, even though i'm aware the body is a bit long for a mouse, I don't know from where but I recall seeing art a long time ago that seemed similar to this where characters or things were created with simple shapes like this. But the main shapes I used was cone, Oval, and a circle. I used a couple of straight lines in some places such as the legs just as personal choice to draw them like that. The idea being that I am keeping most of the shapes harmonious and round since I remember reading about harmonious shapes, whether I implemented it well is another thing but I tried to simplify with few lines for this. No references since I drew this from memory but I probably remembered soem things from my previous rat drawing.
@sixnightmare
•
11mo
I would also reccomend, at least from my experience, to try and find examples of concept artists you like. There are a lot of them for films, video games, books, or just general art that is a concept of something. I have found observing these useful to work out the environments they chose for their style and the context for why they done what they did. You also get to see the colour grading (A bit advanced) and the design of characters to capture the mood and feeling. I look att he image and try to think about why I feel the way I do when looking at it, or why it looks the way it does and how the artists intentionally made it look like this. For some games I listen to the games soundtrack for specific scenes,sometimes the music gives me an idea of what kind of mood, emotion, energy or atmoshpere the image should have, if it's a track that is set for a specific scene or mood, character in the game.
I would also suggest observing things in real life and questioning why it looks the way it does, such as why does the reflection look like the way it does on different parts, or when it's raining look at why the look and texture is the way it is, what makes a puddle different to everything around it, or what is the difference between a shiny surface and a wet surface (In this case a wet surface can look bumpy and shiny such as a rock pavement, but shiny hard objects are usually already smooth, water on a smooth object will create bubbles or puddles of water rather than scattered shine of a hard rocky floor, just as a singular, but not every example)
I'm not an expert and this may not work for everyone and I may not be correct with everything but I found this to be very useful and fun for ideas, camera angles, composition of object placement to build the scene etc. I'm not the best at drawing hence why i'm doing this course but these things I observed stick with my mind until I'm good enough to replicate them better or I can arttempt replicate them now but it won't always come out perfectly but I slowly learn why my drawing doesn't look like what I observed. Most of my drawings are based from what I observed rather than any formal training and observation and imagination are needed, observation for me is learning why things look the way they do, and this can be used to draw from imagination, then imaginative skills allow you to take what you have seen in reality and draw it in any scene, weather, angle, distortion you can think of and you eventually can just make it up or improvise how it looks or make somethign that doesn't exist but still recognisable and accurate.
@sixnightmare
•
11mo
Asked for help
Order of images have went out of order from intended.
These are the three drawings I done, usually I draw the sketch lines in lighter pencil and then go over them smoothly with a darker pencil such as in the rat one. I honestly found this hard as I have drawn in the past (They are a lot more detailed with shading and accurate proportions, clean lines etc) but specifically doing these types of lines in this project feels like it works more for cartoon drawings unless i'm doing something wrong, or seeing the use of the lines wrong, and i've never been interested in cartoon/anime/comic type styles etc and years ago drawing that kind of stuff put me off art for 2 years as I wasn't happy drawing that stuff until I got back in to it in October 2022 with a style I liked from a concept artist. This is why I have been hesitant to draw stuff like this again in case it puts me off again.
Usually i've done curvy lines like this to map out a skeleton pose and then draw detailed outlines around it. I tried my best to replicate the project on the crow one but it's just not something i'm used to. These were done relatively quick compared to what I have done in the past but I tried hard on the creative part rather than the smooth lines except the crow one where I tried to do these lines.