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@piusalien
•
3yr
added comment inProko Challenge Epic Snowball Fight - FINAL SUBMISSIONS HERE
Attack! Mel and her special Corgi lead the snowball battle
Jomy
3yr
I like the simple style. Looks great!
@stoffkimba
3yr
Can't get over the fact he's riding a corgy. What would the Queen say? *laugh*
@piusalien
•
4yr
Asked for help
Hey all. Thank you for doing this. My goal is hopefully working freelance for clients or mobile games doing illustrations for their characters. I post to social media but don't get much reaction to my work. Is my work just not at the required level?
Hi Piusalien! In addition to the good advice Janna gave, I’ll add a few of my thoughts. Let’s answer your question: “ why are studios not responding to my work?” Most studios need concept artist to design characters, props and environments but you only show one character design. The rest are more “splash art illustrations.” If you want to get hired to creat these type of splash art paintings you have to be really good. Please some of the fun Overwatch marketing illustrations new to your images and see if you can spot the differences in quality between where you are now and more images with a more professional finish. It would be good to work on composition, painting and your drawing skills more. I’ll give a few specific comments on the images you submitted.
Egg image is a fun illustration but it looks like a “block-in” and not a final rendered painting. I think there could be some more interesting compositional choices besides having the egg take up have the picture frame. Character concept is fun but I would show her in a “T” pose and then show the weapon drawing next to the character pose. Right now the sword is hiding part of the character design. The truck image with a blue ground plane is odd. Why is the ground blue? Characters scale is inconsistent, there are no cast shadows from objects. These are things are all areas for you to explore and improve.
Try not to use bla k backgrounds behind the Thunder Cat type character. Your dividing your images into light and dark using a lasso painting technique well but then you need to take the next steps and add middle values.
So the number one thing you need to decide is if you’re going to be a concept artist or a illustrator then make sure your portfolio reflects that. Then make sure your art in the portfolio matches the quality level of what’s currently being done in that industry.
I hope that helps. Good luck with your journey!
Hey @piusalien Let me tell you, up front, I am absolutely not skilled enough to judge your work. But I can try to tell you what I see.
First of all, your work is great already, I have no doubt that you will get to freelance for mobile games. Things you could benefit from could be "reflective colors" or "bounced light" ( I always mix these terms up so don't fry me on those literally) It makes your characters not fit in your environment well. For example sand is highly reflective, it would make sense if that light colour would reflect onto that purple car, the red wall behind it and even the legs of your characters. @Marco Bucci is king in that stuff. He has a course here on Proko 2.0. And he has some great short "10 minutes to better painting" clips in which he explains the works of colours to a t,
Another thing that could benefit you is an extra wink at composition. You seem to define your forms well, but leave some "dead space" (as they call) it in your composition. If you make an interesting zoom or turn your camera a bit those forms will pop more. For example, that girl with the checker blouse in that shop with the blue tank top guy just seems like a really empty environment. If you would turn the camera to an over the shoulder or zoom in on the conversation/storytelling the picture gets a higher quality. When you filter in lessons on "composition" there's a few interesting things that turn up.
Imma stop typing now, this is waaay too long! I hope this can help you a tiny bit. Please note that your work already is pretty good. I really like the bus/movie scene. So don't stress it! You will get there. And (to me at least) learning is half the fun :) Rock on!