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Mercè Monistrol
Mercè Monistrol
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Mercè Monistrol
Hi, I'm Mercè! I'm a concept art/Illustration student. I love Fantasy and I'm a big fan of World of Warcraft and Hearthstone style. I would like to work on a big project as a concept artist and I want to improve my art and take it as far as I can. Here you can see my last personal project. I've been working on this for one month and a half but it's still in progress. I just want to know what I can improve or the mistakes I should change. Thanks a lot for your attention and have a nice day!
Jeremy Cranford
Hi Mercé, these designs are looking great. You have a good grasp of drawing and form. I have one big Overarching comment on all theses. Your color pallets are a bit too dull, gray and muted for the WOW / Hearthstone universe. Really try pushing color more. Pick one key color and then using color theory pick the other supporting colors so you have a clearer color hierarchy. It canta just be brown, gray, and one muted color. I’ll now make a few notes on the other specific characters. 1. ERIS: I would show one of the options that has more color. The details on her costume are a bit too busy. Try to design areas of “rest” into the costume as welll as areas of high density detail. Would be nice to seee the gun barrel shapes flare more to avoid the parallel lines. Here left foot looks a bit small. 2. REDHACK: I like the asymmetric design but HIS right shoulder pad shape is the same mass as the forearm barrel. Get some stronger variety of shames between those shapes. For example have a small coconut shape for the shoulder pad, a medium shape for his floraremos and a large shape for the claw. You need a clearer shape hierarchy. Maybe add some gears and pullers to that arm? Also, wooden leg peg looks too small. Can you make that THICKER and flare out the base more? 3. SCYTHES: The had design is not working and hurts the character design. Make a few more iterations on the hat design that are smaller and compliment the outer costume elements instead fight with it. I’d put the sword in front of her right leg also. Loos awkward where it is now. 4. PROPS: Treasure chest is my favorite. The others are good but if you look at WOW I think you could be more dynamic and exaggerate the weapon shapes more. 5. Inter looks gray but the colors are too dull. No real focal area and no color hierarchy. Too much same brown going on here. I hope that gives you some areas to work on and improve. Good luck!
Janna van Vliet
These pages are pretty #goals! One day I can do these too! I am absolutely drewling over your interior/environment page!
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