Kai Ventura
Argentina
Art student (my best description in only 150 characters)
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Yiming Wu
•
4yr
added comment inPerspective
Good overall I think. Just one note that you probably need to take care of (depending on what you want to express):
You can't only care about vanishing points, you also need to be conscious about your optical centre. If this framing is not shifted (That is you essentially cropped the content off-centre instead of rotating the camera so that you get your stuff onto the optical centre), all corners in the frame should have equal "stretch". This is more prominent when you have a wide angle linear lens, the edge of the frame tend to stretch very heavily. Looking at your example image, it appears to be you wanna have a 3 point perspective with a vanishing point on top, that means your camera is actually tilted up and you have to only showing the bottom portion of that "tilted" view. (See attached image for a quick 3d demo)
Some times this off-centre effect is used to deliver wide lens edge effect, establishing shots and so on, ideally also towards the edge of a page, normally not for main stuff because it stretches unevenly. That is not to say it's a bad drawing, just a loop hole that you might need to be aware of. That's why a lot of artist use curvy-linear perspective, much like a fish-eye, so the stuff towards the edge naturally wraps around, reduced this unnatural stretching effect.
Alex Dejak
•
4yr
It looks like you understand the basic concept and steps to plot out your vanishing points to make a three point perspective box so you are off to a good start.
I think if your goal for a drawing is to get better at perspective, you may want to hold off on the organic objects and creatures for now and really push yourself to explore how you can use three point perspective to make more interesting complex objects. By putting this limitation on yourself you can try to experiment with what else you can create using only three point perspective besides boxes. You could try taking a box and work on adding pieces to it and subtracting chunks from it for example. You can try taking boxes and cutting them into letters or numbers or nonsense. Have fun with it and experiment.
A major step forward for you might be to try arranging multiple objects in a space that don't share the same vanishing points (VP). For example, as the terrarium is now, it is placed perfectly parallel to the walls of the room, which in real life is unlikely to be the case. If you rotate the box a little bit it will feel more natural.
Also different line weights can help define how far back an object is in space. If you use heavier line weight on the objects in front and lighter weight as they recede into space it will help show depth and what objects are in front of others.
Go have fun with it and experiment.
Kalvin Lyle
•
4yr
Everything with the lines work looks correct using the vanishing points you have currently, but it the perspective feels a bit forced.
I think the horizon is too high to have a top perspective look natural , which makes the top vanishing point look really forced. So I would move the angle of the camera so the vanishing points are all "off screen" and drop the horizon line to below the center of the image.
Attached is guess at what that might look like. It would also give you a better chance to see what is in the cage in more detail and remove some of the background details that are less important to the storytelling.
Gannon Beck
•
4yr
Hi Kai,
I would move the horizon line to the bottom of the page if you want to have a high vanishing point like this. From this view, with the horizon line in the middle, using a 2 point perspective approach would work just fine.
Hello everyone!
So, I've been practicing 3 Point perspective and this is the result, any feedback is much appreciated.
Kai Ventura
•
4yr
I know that we are supposed to critique each other, but, to be honest, I love these portraits. Specially the first one. Maybe, I can say that you need to refine the technique more, so the result could be crispier, but, I don't know enough about the medium to be critiquing it.