Derek Moore
Hayward, CA
Artist/Illustrator/Instructor located in the Bay Area. BFA Painting and Drawing at Academy of Art University. Instructor at Ichen Art Academy.
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Derek Moore
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3yr
added comment inPost your best art memes 😁
A few tame ones.
Asked for help
So, I am working on a game, so the theme isn't a "facillty", but it is an atrium or level in an ancient-yet technologicallyadvanced society. The main feature is a light-siphon to bring light from the surface into the lower city. I designed the architectural elements, but a modeler made the samples. The perspective was fudged, but I tried to get it decent but not fuss over every minute detail.
I think it comes down to pigment to filler ratio, and how archival the materials are. I notice some pigments perform better with more expensive paint, but I generally agree utrecht or gamblin suffices for most of my painting.
I was wondering if you would elaborate on brushwork or effective mark making in short periods of time. It's not a specific question, but more of a request on your mark making process. For example, "I use a thinned out paint and stumble in the shadows because there isn't a lot of detail. That's not a big priority." Or "I tile in my midtones to model the form more with paint with some medium," or "I'm trying to get a taxi impasto highlight with this high hair brush for texture."
In Watts did you go through grisaille painting before color? Do you think it’s an important step to do that in learning oils, does it make the jump into color “easier” to understand?
Do you have any advice on budget lighting for small spaces? I find the most frustrating part for me is the inconsistent or bad lighting in the space I have.
What is a term for the property that a pigment can have, that you need more of that color than the other stronger colos? For example, to mix a neutral grey, you need more yellow paint than purple.