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Seth Forbes
•
4yr
added comment inLooking for feedback on my work so far, pointers and guidance appreciated
1st thing you should do is pick 3 games/game studio you would like to work at to FOCUS what fundamentals you should work on to get to that level. Use artwork from those games/studios to compare to your work to formulate YOUR learning programme because every artist has varied knowledge/experience.
From looking at your work I'm not sure what your focus is as far as being a concept designer because your work is both limited(you need more artworks), and unfocused. While it's fine to draw different things it will slow down you're learning if you stretch yourself out too much.
But as a quick start I think you should practice FORM and work on your VALUES. I tried doing a quick example with your 1st piece.
Seth Forbes
•
4yr
It seemed like some might have touched on it, but just in case. If I had to guess you're right handed since the details on the left of the page seem to slide down. Not much mind you, but I think being more conscious of that can help you keep a balance to the face overall. I find I fall into this bad habit when I work traditionally as well(not much nowadays). Also not so much a critique, but you could try removing the symmetry in her bangs to play off the symmetry found in the face.