@afewbadgers
@afewbadgers
Earth
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Jinxed Monster
This was great! The subject was kinda tricky to me because the, let's say, popular harvest elements, is something I only have seen in movies and games. That season is different in my country, and the word "harvest" evokes something different than pumpkins, scarecrows and cold weather; is more like sweet bread, hard work, family reunions, oranges, tangerines, and the Día de Muertos (the Day of the Dead). So I tried my best to mix and match what I've seen in pop culture and what I've experience.
@afewbadgers
I’m a fan of the Day of the Dead elements! It’s an interesting twist on the harvest season that I personally wouldn't have thought to explore. Shows how different cultures might approach the same idea a different way!
Andre Camargo
Hey guys, I did go with the harvestman "theme" here. When I signed up for the course I planned on doing a monster I currently need for a story, but found during the first lesson that it wouldn't go well with the harvest/farming/halloween theme. With my visual brainstorming, I tried to go in a different direction that Scott did. I used this method before during my graphic design courses, but it was never nearly as much fun as it is with monsters :) I will do another sheet with follow up ideas. Can't wait to continue. I have some rpg troupes in my mind, some mythical monster concepts and some more machine/plant (cyberpunk) hybrids. I had little peeks into Sonjas, Teds, Gracielas and Nates work, because I was too curious. I will comment and try to give feedback but want to wait with my follow-up sheet. Otherwise I get too distracted and just feel jealous of all the great ideas and themes! Amazing start guys, looking forward to see the progress through the course. If you guys have any hints for me, feel free to hit me! All the best, Andre
@afewbadgers
I really like the head in a jar idea that you’ve got. I think some sort of plant mech monstrosity with that on top would look awesome!
@afewbadgers
I’d first like to say I’m a huge fan of your work! I started out with the idea of a rotting food/garbage sort of creature and eventually found myself really liking the idea of chunks of earth being carried around by roots. While I did my initial “note” drawings small I found myself getting carried away with the idea! This has been a really fun creative exercise, and I can see where this concept stage of your workflow can help lead ultimately to a better idea through the process of elimination, or “kit-bashing” in a sense. I’m looking forward to future lessons!
Alec Brubaker
Roots are a super fun form to play with, They can be manipulated into all sorts of fun shapes or imitations of other forms. I really like that you incorporated things like the windmill, the old axe and the tree stump, those motifs keeps it feeling spooky! Scott shared a great piece of wisdom with me once: When he's designing a 'faction' of characters, he likes to take a pass at multiple 'class archetypes' and what they might look like. So things like grunts or minions, elites, brutes, sorcerers, leaders, etc. (these are not exact terms that have to be followed, and you can of course define your own 'classes') It's a great way to begin bringing a type of character in different directions, and something you may want to consider. Keep up the great work, looking forward to seeing more!
Orion Dyson-Smith
nice! I like the huge scale - the windmill is a nice touch to show this. Could one of them be wearing houses as shoes? hahaha. I like how there could be Earth Spawns that look different based on the plants or structures on their "heads". In the upper left, the tall grasses with the birds or bugs circling the grasses - this is a cool touch and bases the monster even more in the real world - they're like carrying around an ecosystem. Could there be a lake or pond one - he's like the sumo of the group. The vine as whip is good and also them picking up found tools. Cool stuff!
Nate
4yr
These are pretty neat! I hope you know I mean it as a compliment when I say “Dude, gross”
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