Kubert method vs Loomis method
3yr
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So, I've got this book that Joe Kubert wrote about twenty years ago ("Superheroes: Joe Kubert's Wonderful World of Comics"); it's about drawing figures and other items for comic books. In it he goes into some depth on his methods for figure and head construction. And Joe has (had) his own way of constructing the head that is slightly different from the standard "Loomis" construction method that everyone seems to be fond of. I'm a big fan of Joe's art so I thought I'd give his method a try and –– I kinda liked it.  Kubert's method is not radically different from Loomis'. In keeping with Joe's drawing style his approach to head construction is looser. It's all about keeping things very simple at the lay-in stage and using primitive shapes. An egg (or oval, or square or cylinder- depending on the character's physical type) is enough to rough-in the basic shape of a head. Then throw on a few construction lines to establish angle and perspective, apply a triangle for the basic nose shape and a few ovals to locate the eyes. Finally, an oval "plate" is added to the front of the face to separate it from the top and sides and to give direction and dimension to the head (see last drawing sheet below with my notes combining the Loomis and Kubert approaches). Using these primitive shapes it's really quick and easy to rough in a head and add refinements. Of course, some basic knowledge of the skull and planes of the head is essential to this approach. But that's true of the Loomis approach also. These examples of mine are just quick scribbles I did to test things out. Looking on them now I see that the eye lines are kind of cock-eyed to the center lines of the heads. Oops! Obviously more study is needed :-) Blue and black prismacolor pencil on white copy paper, 11 inches x 8.5 inches.
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@ztgutz
3yr
intersting stuff! Love loomis definitely gonna add this to my reading list
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BTW –– when I say that Joe's approach to construction is loose, I should have said "loose, but accurate." By loose I really mean that he leans more towards gestural pencil strokes to keep the drawings alive. But they are most definitely solid and accurately drawn shapes; a good foundation.
Scott Kersey
Those are looking great! Less for portrait, but more for figure work, "Freehand Figure Drawing for Illustrators" by David Ross is an excellent resource that pulls from Loomis and others a bit, but it's more using comic book style shortcuts and construction.
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Thanks! David Ross' approach looks very similar to David Finch's methodology. Very useful, thank you! 'Love your Jimmy Stewart, by the way!
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