Solving Perspective Problems with the Picture Plane
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Solving Perspective Problems with the Picture Plane
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Sandra Süsser
Lesson Notes. I understand this basic rotation, however I've got a question: What happens when the plan for the object is parallel docking onto the picture plane? (See little sloppy sketch on the lower left corner) I know it should be central 1-point-perspective without the vanishing points at the side and I can usually draw that no problem. However, I just can't wrap my head around constructing that with THIS method and I would probably never use it for that. But I would really like to know how it's done properly. Like which lines connect to which? Is the viewer the central vanishing point at the same time?
LESSON NOTES

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The Picture Plane as a Window

Drawing in air isn't easy. That's why you use a flat surface, a picture plane, to display the illusion of three-dimensionality. Think of it as a window, it helps you understand how perspective works.

From the top view, the picture plane shows why a close object appears wider than the same object farther away, because closer means bigger. From the side, it demonstrates how a close object looks taller compared to a distant one. This is fundamental: far things diminish, close things enlarge.

One-Point Perspective

In one-point perspective, you look at an object face-on. Only one set of lines, the Z lines, recede to the vanishing point. The X lines (left and right) and the Y lines (up and down) remain parallel to the picture plane, because they don't move away from the window.

Two-Point Perspective

When you rotate the object, the X lines no longer run parallel to the picture plane. They veer away, leading to two-point perspective. Now, both the X and Z lines recede to their respective vanishing points.

Finding Vanishing Points

To determine where to place vanishing points:

  1. View from Above: Imagine looking straight down on the scene.
  2. Project Parallel Lines: Run lines from the viewer's eye parallel to the object's lines.
  3. Intersect the Picture Plane: These lines meet the picture plane at the vanishing points.

This method shows exactly where to put vanishing points, eliminating guesswork.

The Plan and Projection Method

You can draw an accurate three-quarter view from orthographic projections using the plan and projection stages.

Plan Stage

  • Place the Top View: Position your top view behind the picture plane at any angle.
  • Set the Viewer’s Position: Place the viewer far enough back to include the entire object within a 60-degree field of vision, preventing distortion.
  • Project Corner Points: Run lines from the object's corners to the viewer's eye.
  • Mark Intersection Points: Where these lines pass through the picture plane, mark the points.

Projection Stage

  • Rotate the Picture Plane: Imagine the picture plane swiveling to face you.
  • Draw the Front View: Bring the marked points down to establish lateral positions.
  • Transfer Heights: Use side or front orthographic views to project the object's height onto the drawing.

Achieving Precision in Perspective

By following this method, you can project orthographic views into three-dimensional drawings with no guesswork. This approach reveals the secrets behind the illusion and allows you to achieve accuracy and precision in your perspective drawings.

Your time is now. Give it a try!

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COMMENTS
Marshall Vandruff
The picture plane is like a window that helps solve perspective problems in drawing.
Newest
1mo
Help!